On October 26, according to a new research report published by market research firm Juniper Research, driven by the rapid growth of smartphone applications, the rapid growth of social game applications will push the global mobile virtual goods market to $3 billion in 2011 and $4.6 billion in 2016. The mobile virtual goods market is the purchase of virtual goods from mobile social media services. The report found that Japan and China have a thriving market for selling virtual items through mobile social media services. This trend will quickly become a global trend as social games familiarize consumers with virtual items. The increase in tablet usage will further drive this growth, as tablets can provide a better social gaming experience than smartphones. Other highlights from the report include: By 2016, tablet-targeted advertising is expected to account for nearly half of all mobile social media ad spending. By region, the Far East and China will continue to account for the majority of global mobile social media revenue, followed by North America. Original link: |
<<: 【Creative Cultivation Program】Beware of the last fall of the elderly
>>: Is it true that the more spicy food a place has, the more anorectal hospitals there are?
Author: Yu Qi, Chief Physician, Peking Union Medi...
Nowadays, when many people reflect on themselves,...
Rice is very rich in nutrients, including protein...
In our lives, there are many couples who have a v...
Cynomorium songaricum, also known as the elixir o...
High-quality dried abalone is beige or light brow...
People in each region call beans differently, and...
For women with irregular menstruation, they must ...
Editor: Kang Yan Reviewer: Yang Pengbin (Speaker:...
In real life, many expectant mothers feel both sc...
I believe that everyone must like high heels very...
Damp-heat constitution is one of the nine constit...
Among medical abortions, misoprostol is one of th...
Postpartum sweating is actually necessary, becaus...
Ovarian cyst is one of the four common gynecologi...